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Rescue a mobile app that won't ship.

A phone is an unforgiving place to inherit someone else's work: crashes nobody can reproduce, releases stuck in review, native integrations whoever wrote them never explained. Senior engineers take these projects over — in whatever they're built with — and get them stable, releasable and shipping to both stores.

The symptoms —

What we usually find with Mobile apps.

Crashing in the wild

Fine on your device, crashing on your users' — with no crash reporting to tell you why.

Stuck in store review

Rejected or blocked, and you can't get a release out the door.

Broken release pipeline

Shipping an update is a manual, error-prone ordeal nobody wants to touch.

Half-built native features

Native features and third-party integrations left incomplete or fragile by whoever came before.

Crashes you can't see, rejections that aren't mysteries

The hardest part of inheriting a mobile app is that it fails on hardware you don't have in front of you. A crash that never happens on your test device happens on a specific phone, a specific OS version, under a specific amount of memory pressure — and without crash reporting wired in (Sentry, Crashlytics or an equivalent), nothing records what state the app was in or what the user had just done when it went down. You're left trying to reproduce a fault you can't see, across a range of devices and OS versions far too large to test by hand.

The stores' own dashboards help less than you'd hope. They cluster crashes and hand you a stack trace, but without the surrounding context — the user's path, the data on screen, the device conditions — a trace tells you where the app fell over without telling you how it got there. What should be a quick read becomes a long stretch of educated guessing, which is exactly why the first move on an inherited app is to instrument it properly before changing anything.

Store rejections tend to get treated with the same misplaced mystery, and usually don't deserve it. Apple's and Google's review guidelines are public, and rejections cluster around a short, well-known list: permissions not requested or explained the way the platform requires, incomplete store metadata, a crash during the reviewer's own launch, demo credentials that don't work, or an in-app purchase flow that doesn't follow store rules. These are specific, previously-seen, fixable causes. Teams stay stuck not because the reason is exotic, but because they patch a guess and resubmit without first pinning down which exact clause the rejection points to.

How we take over —

From handoff to shipped.

Fixed scope, honest verdicts, and you keep every line of code. We'll tell you if it's a clean takeover or a rebuild before you commit a euro.

  1. Get visibility first

    Crash reporting and diagnostics so we're fixing real problems, not guessing at them.

  2. Stabilize and unblock

    Fix the crashes, resolve the store issues, and get a clean release out.

  3. Fix the pipeline

    A reliable release process — store submissions and a build you can ship again without drama — so releasing stops being a gamble.

What you get —

A codebase your next hire can actually run.

See a redacted sample of what you get
  • Crash reporting and diagnostics
  • The critical crashes, fixed
  • A successful store release
  • A reliable release pipeline
  • Handover or an ongoing team
The path —

From first call to shipped.

  1. Free written first read

    Usually 1 business day · free

    You leave knowing where you stand — even if you never hire us.

  2. Rescue Assessment

    About 5 business days

    A clear, evidence-based plan — and a fixed price for the work.

  3. Stabilization Sprint

    2–4 weeks · fixed scope

    A working, deployable product you understand and control.

  4. Delivery & retainer

    Ongoing · month to month

    From rescued to shipping — with a team that already knows your code.

See the full process
Questions —

Straight answers.

Yes — including our own. GazetAI ships to iOS and Android alongside its web app, with real-time alerts and subscriptions behind it. Getting a release through review and keeping it stable across devices and OS versions is work we've done repeatedly, whatever the app happens to be written in.

Usually, yes. Most rejections come down to a handful of common causes we know well. We diagnose the specific reason and resolve it.

Almost always we keep what's already there and stabilize it — a rewrite restarts the bug count from zero while your users wait, and it's rarely the current stack that's the real problem. We'll only suggest otherwise where there's a genuine, specific thing the product needs that the current approach can't do.

Get started —

Tell us what's broken.

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Tell us what's broken. We'll tell you the truth.

Start with a free written first read — no meeting required. If it's salvageable, we'll show you exactly how — and what it takes.

Not ready yet? See a sample report or .

  • Own your code, always
  • NDA on request
  • First read is free, no strings